using System.Numerics;
using Robust.Shared.GameStates;
using Robust.Shared.Physics;
namespace Content.Shared.Light.Components;
///
/// Treats this entity as a 1x1 tile and extrapolates its position along the direction.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class SunShadowCastComponent : Component
{
///
/// Points that will be extruded to draw the shadow color.
/// Max
///
[DataField]
public Vector2[] Points = new[]
{
new Vector2(-0.5f, -0.5f),
new Vector2(0.5f, -0.5f),
new Vector2(0.5f, 0.5f),
new Vector2(-0.5f, 0.5f),
};
}