using Robust.Shared.GameStates;
namespace Content.Shared.Light.Components;
///
/// Counts the tile this entity on as being rooved.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class IsRoofComponent : Component
{
[DataField, AutoNetworkedField]
public bool Enabled = true;
///
/// Color for this roof. If null then falls back to the grid's color.
///
///
/// If a tile is marked as rooved then the tile color will be used over any entity's colors on the tile.
///
[DataField, AutoNetworkedField]
public Color? Color;
}