using Content.Shared.Doors.Systems;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Doors.Components;
///
/// This is used for a condition door that allows entry only through a single side.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
[Access(typeof(SharedTurnstileSystem))]
public sealed partial class TurnstileComponent : Component
{
///
/// A whitelist of the things this turnstile can choose to block or let through.
/// Things not in this whitelist will be ignored by default.
///
[DataField]
public EntityWhitelist? ProcessWhitelist;
///
/// The next time at which the resist message can show.
///
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField, AutoPausedField]
public TimeSpan NextResistTime;
///
/// Maintained hashset of entities currently passing through the turnstile.
///
[DataField, AutoNetworkedField]
public HashSet CollideExceptions = new();
///
/// default state of the turnstile sprite.
///
[DataField]
public string DefaultState = "turnstile";
///
/// animation state of the turnstile spinning.
///
[DataField]
public string SpinState = "operate";
///
/// animation state of the turnstile denying entry.
///
[DataField]
public string DenyState = "deny";
///
/// Sound to play when the turnstile admits a mob through.
///
[DataField]
public SoundSpecifier? TurnSound = new SoundPathSpecifier("/Audio/Items/ratchet.ogg", AudioParams.Default.WithVolume(-6));
///
/// Sound to play when the turnstile denies entry
///
[DataField]
public SoundSpecifier? DenySound = new SoundPathSpecifier("/Audio/Machines/airlock_deny.ogg")
{
Params = new()
{
Volume = -7,
},
};
}
[Serializable, NetSerializable]
public enum TurnstileVisualLayers : byte
{
Base
}