using Content.Shared.DeviceLinking; using Robust.Shared.Audio; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Shared.Cargo.Components; /// /// Handles teleporting in requested cargo after the specified delay. /// [RegisterComponent, NetworkedComponent, Access(typeof(SharedCargoSystem))] public sealed partial class CargoTelepadComponent : Component { [DataField] public List CurrentOrders = new(); /// /// The actual amount of time it takes to teleport from the telepad /// [DataField("delay"), ViewVariables(VVAccess.ReadWrite)] public float Delay = 5f; /// /// How much time we've accumulated until next teleport. /// [DataField("accumulator"), ViewVariables(VVAccess.ReadWrite)] public float Accumulator; [DataField("currentState")] public CargoTelepadState CurrentState = CargoTelepadState.Unpowered; [DataField("teleportSound")] public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Machines/phasein.ogg"); /// /// The paper-type prototype to spawn with the order information. /// [DataField("printerOutput", customTypeSerializer: typeof(PrototypeIdSerializer)), ViewVariables(VVAccess.ReadWrite)] public string PrinterOutput = "PaperCargoInvoice"; [DataField("receiverPort", customTypeSerializer: typeof(PrototypeIdSerializer)), ViewVariables(VVAccess.ReadWrite)] public string ReceiverPort = "OrderReceiver"; }