using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Cargo.Components;
///
/// This is used for the price gun, which calculates the price of any object it appraises.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class PriceGunComponent : Component
{
///
/// The sound that plays when the price gun appraises an object.
///
[DataField]
public SoundSpecifier AppraisalSound = new SoundPathSpecifier("/Audio/Items/appraiser.ogg");
}