using Content.Server.Worldgen.Systems;
namespace Content.Server.Worldgen.Components;
///
/// This is used for marking an entity as being a world chunk.
///
[RegisterComponent]
[Access(typeof(WorldControllerSystem))]
public sealed partial class WorldChunkComponent : Component
{
///
/// The coordinates of the chunk, in chunk space.
///
[DataField("coordinates")] public Vector2i Coordinates;
///
/// The map this chunk belongs to.
///
[DataField("map")] public EntityUid Map;
}