namespace Content.Server.NPC.Pathfinding;
[Flags]
public enum PathFlags : byte
{
None = 0,
///
/// Do we have any form of access.
///
Access = 1 << 0,
///
/// Can we pry airlocks if necessary.
///
Prying = 1 << 1,
///
/// Can stuff like walls be broken.
///
Smashing = 1 << 2,
///
/// Can we climb it like a table or railing.
///
Climbing = 1 << 3,
///
/// Can we open stuff that requires interaction (e.g. click-open doors).
///
Interact = 1 << 4,
}