using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Weather;
[RegisterComponent, NetworkedComponent]
public sealed class WeatherComponent : Component
{
///
/// Currently running weather.
///
[ViewVariables, DataField("weather")]
public string? Weather;
// now
public IPlayingAudioStream? Stream;
///
/// When the weather started.
///
[ViewVariables, DataField("startTime")]
public TimeSpan StartTime = TimeSpan.Zero;
///
/// When the applied weather will end.
///
[ViewVariables(VVAccess.ReadWrite), DataField("endTime")]
public TimeSpan EndTime = TimeSpan.Zero;
[ViewVariables]
public TimeSpan Duration => EndTime - StartTime;
[ViewVariables]
public WeatherState State = WeatherState.Invalid;
}
public enum WeatherState : byte
{
Invalid = 0,
Starting,
Running,
Ending,
}