using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Triggers; /// /// Starts a trigger when a verb is selected. /// The user is the player selecting the verb. /// /// /// TODO: Support multiple verbs and trigger keys. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TriggerOnVerbComponent : BaseTriggerOnXComponent { /// /// The text to display in the verb. /// [DataField, AutoNetworkedField] public LocId Text = "trigger-on-verb-default"; }