using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Triggers; /// /// Triggers when activated in hand or by clicking on the entity. /// The user is the player activating it. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TriggerOnActivateComponent : BaseTriggerOnXComponent { /// /// Is this interaction a complex interaction? /// [DataField, AutoNetworkedField] public bool RequireComplex = true; }