using System.Threading;
using Content.Server.UserInterface;
using Content.Shared.MedicalScanner;
using Robust.Server.GameObjects;
namespace Content.Server.Medical.Components
{
///
/// After scanning, retrieves the target Uid to use with its related UI.
///
[RegisterComponent]
[ComponentReference(typeof(SharedHealthAnalyzerComponent))]
public sealed class HealthAnalyzerComponent : SharedHealthAnalyzerComponent
{
///
/// How long it takes to scan someone.
///
[DataField("scanDelay")]
[ViewVariables]
public float ScanDelay = 0.8f;
///
/// Token for interrupting scanning do after.
///
public CancellationTokenSource? CancelToken;
public BoundUserInterface? UserInterface => Owner.GetUIOrNull(HealthAnalyzerUiKey.Key);
}
}