using Content.Client.UserInterface; using Content.Shared.Observer; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Network; using Robust.Shared.IoC; using Robust.Shared.Log; using Robust.Shared.ViewVariables; namespace Content.Client.Observer { [RegisterComponent] public class GhostComponent : SharedGhostComponent { private GhostGui _gui; private bool _canReturnToBody = true; [ViewVariables(VVAccess.ReadOnly)] public override bool CanReturnToBody { get => _canReturnToBody; set {} } #pragma warning disable 649 [Dependency] private readonly IGameHud _gameHud; #pragma warning restore 649 public override void OnRemove() { base.OnRemove(); _gui?.Dispose(); } public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) { base.HandleMessage(message, netChannel, component); switch (message) { case PlayerAttachedMsg _: if (_gui == null) { _gui = new GhostGui(this); } else { _gui.Parent?.RemoveChild(_gui); } _gameHud.HandsContainer.AddChild(_gui); break; case PlayerDetachedMsg _: _gui.Parent?.RemoveChild(_gui); break; } } public void SendReturnToBodyMessage() => SendNetworkMessage(new ReturnToBodyComponentMessage()); public override void HandleComponentState(ComponentState curState, ComponentState nextState) { base.HandleComponentState(curState, nextState); if (!(curState is GhostComponentState state)) return; _canReturnToBody = state.CanReturnToBody; _gui?.Update(); } } }