namespace Content.Server.Flash.Components; /// /// Makes the entity immune to being flashed. /// When given to clothes in the "head", "eyes" or "mask" slot it protects the wearer. /// [RegisterComponent, Access(typeof(FlashSystem))] public sealed partial class FlashImmunityComponent : Component { [ViewVariables(VVAccess.ReadWrite)] [DataField("enabled")] public bool Enabled { get; set; } = true; }