using Content.Shared.Access.Systems; using Content.Shared.PDA; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Shared.Access.Components { // TODO BUI NETWORKING if ever clients can open their own BUI's (id card console, pda), then this data should be // networked. [RegisterComponent] [Friend(typeof(SharedIdCardSystem), typeof(SharedPDASystem))] public class IdCardComponent : Component { public override string Name => "IdCard"; [DataField("originalOwnerName")] public string OriginalOwnerName = default!; [DataField("fullName")] public string? FullName; [DataField("jobTitle")] public string? JobTitle; } }