using Robust.Shared.Serialization; namespace Content.Shared.Weapons.Ranged.Events; /// /// Raised whenever a muzzle flash client-side entity needs to be spawned. /// [Serializable, NetSerializable] public sealed class MuzzleFlashEvent : EntityEventArgs { public EntityUid Uid; public string Prototype; public MuzzleFlashEvent(EntityUid uid, string prototype) { Uid = uid; Prototype = prototype; } }