using Content.Shared.MobState.Components;
using Content.Server.Zombies;
namespace Content.Server.StationEvents.Events
{
///
/// Revives several dead entities as zombies
///
public sealed class ZombieOutbreak : StationEventSystem
{
[Dependency] private readonly ZombifyOnDeathSystem _zombify = default!;
public override string Prototype => "ZombieOutbreak";
///
/// Finds 1-3 random, dead entities across the station
/// and turns them into zombies.
///
public override void Started()
{
base.Started();
List deadList = new();
foreach (var mobState in EntityManager.EntityQuery())
{
if (mobState.IsDead() || mobState.IsCritical())
deadList.Add(mobState);
}
RobustRandom.Shuffle(deadList);
var toInfect = RobustRandom.Next(1, 3);
foreach (var target in deadList)
{
if (toInfect-- == 0)
break;
_zombify.ZombifyEntity(target.Owner);
}
}
}
}