using Content.Server.DoAfter; using Content.Server.Contests; using Robust.Shared.Containers; using Content.Server.Popups; using Robust.Shared.Player; using Content.Shared.Storage; using Content.Shared.Inventory; using Content.Shared.Hands.EntitySystems; using Content.Shared.ActionBlocker; using Content.Shared.Movement.Events; using Content.Shared.Interaction.Events; namespace Content.Server.Resist; public sealed class EscapeInventorySystem : EntitySystem { [Dependency] private readonly DoAfterSystem _doAfterSystem = default!; [Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly SharedContainerSystem _containerSystem = default!; [Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!; [Dependency] private readonly SharedHandsSystem _handsSystem = default!; [Dependency] private readonly ContestsSystem _contests = default!; /// /// You can't escape the hands of an entity this many times more massive than you. /// public const float MaximumMassDisadvantage = 6f; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnRelayMovement); SubscribeLocalEvent(OnMoveAttempt); SubscribeLocalEvent(OnEscapeComplete); SubscribeLocalEvent(OnEscapeFail); SubscribeLocalEvent(OnDropped); } private void OnRelayMovement(EntityUid uid, CanEscapeInventoryComponent component, ref MoveInputEvent args) { if (component.CancelToken != null) return; if (!_containerSystem.TryGetContainingContainer(uid, out var container) || !_actionBlockerSystem.CanInteract(uid, container.Owner)) return; // Contested if (_handsSystem.IsHolding(container.Owner, uid, out var inHand)) { var contestResults = _contests.MassContest(uid, container.Owner); // Inverse if we aren't going to divide by 0, otherwise just use a default multiplier of 1. if (contestResults != 0) contestResults = 1 / contestResults; else contestResults = 1; if (contestResults >= MaximumMassDisadvantage) return; AttemptEscape(uid, container.Owner, component, contestResults); return; } // Uncontested if (HasComp(container.Owner) || HasComp(container.Owner)) AttemptEscape(uid, container.Owner, component); } private void OnMoveAttempt(EntityUid uid, CanEscapeInventoryComponent component, UpdateCanMoveEvent args) { if (_containerSystem.IsEntityOrParentInContainer(uid)) args.Cancel(); } private void AttemptEscape(EntityUid user, EntityUid container, CanEscapeInventoryComponent component, float multiplier = 1f) { component.CancelToken = new(); var doAfterEventArgs = new DoAfterEventArgs(user, component.BaseResistTime * multiplier, component.CancelToken.Token, container) { BreakOnTargetMove = false, BreakOnUserMove = false, BreakOnDamage = true, BreakOnStun = true, NeedHand = false, UserFinishedEvent = new EscapeDoAfterComplete(), UserCancelledEvent = new EscapeDoAfterCancel(), }; _popupSystem.PopupEntity(Loc.GetString("escape-inventory-component-start-resisting"), user, Filter.Entities(user)); _popupSystem.PopupEntity(Loc.GetString("escape-inventory-component-start-resisting-target"), container, Filter.Entities(container)); _doAfterSystem.DoAfter(doAfterEventArgs); } private void OnEscapeComplete(EntityUid uid, CanEscapeInventoryComponent component, EscapeDoAfterComplete ev) { //Drops the mob on the tile below the container Transform(uid).AttachParentToContainerOrGrid(EntityManager); component.CancelToken = null; } private void OnEscapeFail(EntityUid uid, CanEscapeInventoryComponent component, EscapeDoAfterCancel ev) { component.CancelToken = null; } private void OnDropped(EntityUid uid, CanEscapeInventoryComponent component, DroppedEvent args) { component.CancelToken?.Cancel(); } private sealed class EscapeDoAfterComplete : EntityEventArgs { } private sealed class EscapeDoAfterCancel : EntityEventArgs { } }