using System.Threading;
namespace Content.Server.Resist;
[RegisterComponent]
public sealed class CanEscapeInventoryComponent : Component
{
///
/// Base doafter length for uncontested breakouts.
///
[ViewVariables]
[DataField("baseResistTime")]
public float BaseResistTime = 5f;
///
/// Cancellation token used to cancel the DoAfter if the mob is removed before it's complete
///
public CancellationTokenSource? CancelToken;
}