using System.Threading; namespace Content.Server.Resist; [RegisterComponent] public sealed class CanEscapeInventoryComponent : Component { /// /// Base doafter length for uncontested breakouts. /// [ViewVariables] [DataField("baseResistTime")] public float BaseResistTime = 5f; /// /// Cancellation token used to cancel the DoAfter if the mob is removed before it's complete /// public CancellationTokenSource? CancelToken; }