using Robust.Shared.Audio; namespace Content.Server.Damage.Components; [RegisterComponent] public sealed class StaminaDamageOnHitComponent : Component { [ViewVariables(VVAccess.ReadWrite), DataField("damage")] public float Damage = 30f; /// /// Play a sound when this knocks down an entity. /// [DataField("knockdownSound")] public SoundSpecifier? KnockdownSound; }