using System.Runtime.CompilerServices;
using Content.Server.Atmos.Components;
using Content.Shared.Atmos;
using Content.Shared.Maps;
using Robust.Shared.Map;
namespace Content.Server.Atmos.EntitySystems;
public partial class AtmosphereSystem
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void InvalidateVisuals(EntityUid gridUid, Vector2i tile)
{
_gasTileOverlaySystem.Invalidate(gridUid, tile);
}
public bool NeedsVacuumFixing(IMapGrid mapGrid, Vector2i indices)
{
var value = false;
var enumerator = GetObstructingComponentsEnumerator(mapGrid, indices);
while (enumerator.MoveNext(out var airtight))
{
value |= airtight.FixVacuum;
}
return value;
}
///
/// Gets the volume in liters for a number of tiles, on a specific grid.
///
/// The grid in question.
/// The amount of tiles.
/// The volume in liters that the tiles occupy.
private float GetVolumeForTiles(IMapGrid mapGrid, int tiles = 1)
{
return Atmospherics.CellVolume * mapGrid.TileSize * tiles;
}
///
/// Gets all obstructing instances in a specific tile.
///
/// The grid where to get the tile.
/// The indices of the tile.
/// The enumerator for the airtight components.
public AtmosObstructionEnumerator GetObstructingComponentsEnumerator(IMapGrid mapGrid, Vector2i tile)
{
var ancEnumerator = mapGrid.GetAnchoredEntitiesEnumerator(tile);
var airQuery = GetEntityQuery();
var enumerator = new AtmosObstructionEnumerator(ancEnumerator, airQuery);
return enumerator;
}
private AtmosDirection GetBlockedDirections(IMapGrid mapGrid, Vector2i indices)
{
var value = AtmosDirection.Invalid;
var enumerator = GetObstructingComponentsEnumerator(mapGrid, indices);
while (enumerator.MoveNext(out var airtight))
{
if(airtight.AirBlocked)
value |= airtight.AirBlockedDirection;
}
return value;
}
///
/// Pries a tile in a grid.
///
/// The grid in question.
/// The indices of the tile.
private void PryTile(IMapGrid mapGrid, Vector2i tile)
{
if (!mapGrid.TryGetTileRef(tile, out var tileRef))
return;
tileRef.PryTile(_mapManager, _tileDefinitionManager, EntityManager, _robustRandom);
}
}