using Content.Server.Traitor.Systems; namespace Content.Server.Traitor.Components; /// /// Makes the entity a traitor either instantly if it has a mind or when a mind is added. /// [RegisterComponent, Access(typeof(AutoTraitorSystem))] public sealed partial class AutoTraitorComponent : Component { /// /// Whether to give the traitor an uplink or not. /// [DataField("giveUplink"), ViewVariables(VVAccess.ReadWrite)] public bool GiveUplink = true; /// /// Whether to give the traitor objectives or not. /// [DataField("giveObjectives"), ViewVariables(VVAccess.ReadWrite)] public bool GiveObjectives = true; }