using Content.Server.Traitor.Systems;
namespace Content.Server.Traitor.Components;
///
/// Makes the entity a traitor either instantly if it has a mind or when a mind is added.
///
[RegisterComponent, Access(typeof(AutoTraitorSystem))]
public sealed partial class AutoTraitorComponent : Component
{
///
/// Whether to give the traitor an uplink or not.
///
[DataField("giveUplink"), ViewVariables(VVAccess.ReadWrite)]
public bool GiveUplink = true;
///
/// Whether to give the traitor objectives or not.
///
[DataField("giveObjectives"), ViewVariables(VVAccess.ReadWrite)]
public bool GiveObjectives = true;
}