using Content.Server.Ninja.Systems; using Content.Server.Objectives.Systems; namespace Content.Server.Objectives.Components; /// /// Requires that the player is a ninja and blew up their spider charge at its target location. /// [RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SpiderChargeSystem))] public sealed partial class SpiderChargeConditionComponent : Component { [DataField("spiderChargeDetonated"), ViewVariables(VVAccess.ReadWrite)] public bool SpiderChargeDetonated; }