using Content.Server.Explosion.Components;
using Content.Server.Fluids.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.Maps;
using Robust.Shared.Map;
namespace Content.Server.Explosion.EntitySystems;
///
/// Handles creating smoke when is triggered.
///
public sealed class SmokeOnTriggerSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapMan = default!;
[Dependency] private readonly SmokeSystem _smoke = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnTrigger);
}
private void OnTrigger(EntityUid uid, SmokeOnTriggerComponent comp, TriggerEvent args)
{
var xform = Transform(uid);
if (!_mapMan.TryFindGridAt(xform.MapPosition, out _, out var grid) ||
!grid.TryGetTileRef(xform.Coordinates, out var tileRef) ||
tileRef.Tile.IsSpace())
{
return;
}
var coords = grid.MapToGrid(xform.MapPosition);
var ent = Spawn(comp.SmokePrototype, coords.SnapToGrid());
if (!TryComp(ent, out var smoke))
{
Logger.Error($"Smoke prototype {comp.SmokePrototype} was missing SmokeComponent");
Del(ent);
return;
}
_smoke.StartSmoke(ent, comp.Solution, comp.Duration, comp.SpreadAmount, smoke);
}
}