using Content.Server.GameObjects; using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Sound; using Content.Shared.Audio; using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Movement; using Content.Shared.GameObjects.EntitySystems; using Content.Shared.Maps; using Content.Shared.Physics; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Server.GameObjects.EntitySystems; using Robust.Server.Interfaces.Timing; using Robust.Shared.GameObjects.Components; using Robust.Shared.GameObjects.Components.Transform; using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Random; using Robust.Shared.IoC; using Robust.Shared.Log; using Robust.Shared.Map; using Robust.Shared.Prototypes; using Robust.Shared.Random; #nullable enable namespace Content.Server.GameObjects.EntitySystems { [UsedImplicitly] internal class MoverSystem : SharedMoverSystem { #pragma warning disable 649 [Dependency] private readonly IPauseManager _pauseManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!; [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IRobustRandom _robustRandom = default!; #pragma warning restore 649 private AudioSystem _audioSystem = default!; private const float StepSoundMoveDistanceRunning = 2; private const float StepSoundMoveDistanceWalking = 1.5f; /// public override void Initialize() { base.Initialize(); SubscribeLocalEvent(PlayerAttached); SubscribeLocalEvent(PlayerDetached); _audioSystem = EntitySystemManager.GetEntitySystem(); UpdatesBefore.Add(typeof(PhysicsSystem)); } public override void Update(float frameTime) { foreach (var entity in RelevantEntities) { if (_pauseManager.IsEntityPaused(entity)) { continue; } var mover = entity.GetComponent(); var physics = entity.GetComponent(); if (entity.TryGetComponent(out var collider)) { UpdateKinematics(entity.Transform, mover, physics, collider); } else { UpdateKinematics(entity.Transform, mover, physics); } } } protected override void SetController(PhysicsComponent physics) { physics.SetController(); } private static void PlayerAttached(PlayerAttachSystemMessage ev) { if (!ev.Entity.HasComponent()) { ev.Entity.AddComponent(); } } private static void PlayerDetached(PlayerDetachedSystemMessage ev) { if (ev.Entity.HasComponent()) { ev.Entity.RemoveComponent(); } if (ev.Entity.TryGetComponent(out PhysicsComponent physics)) { (physics.Controller as MoverController)?.StopMoving(); } } protected override void HandleFootsteps(IMoverComponent mover) { var transform = mover.Owner.Transform; // Handle footsteps. if (_mapManager.GridExists(mover.LastPosition.GridID)) { // Can happen when teleporting between grids. var distance = transform.GridPosition.Distance(_mapManager, mover.LastPosition); mover.StepSoundDistance += distance; } mover.LastPosition = transform.GridPosition; float distanceNeeded; if (mover.Sprinting) { distanceNeeded = StepSoundMoveDistanceRunning; } else { distanceNeeded = StepSoundMoveDistanceWalking; } if (mover.StepSoundDistance > distanceNeeded) { mover.StepSoundDistance = 0; if (!mover.Owner.HasComponent()) { return; } if (mover.Owner.TryGetComponent(out var inventory) && inventory.TryGetSlotItem(EquipmentSlotDefines.Slots.SHOES, out var item) && item.Owner.TryGetComponent(out var modifier)) { modifier.PlayFootstep(); } else { PlayFootstepSound(transform.GridPosition); } } } private void PlayFootstepSound(GridCoordinates coordinates) { // Step one: figure out sound collection prototype. var grid = _mapManager.GetGrid(coordinates.GridID); var tile = grid.GetTileRef(coordinates); // If the coordinates have a catwalk, it's always catwalk. string soundCollectionName; var catwalk = false; foreach (var maybeCatwalk in grid.GetSnapGridCell(tile.GridIndices, SnapGridOffset.Center)) { if (maybeCatwalk.Owner.HasComponent()) { catwalk = true; break; } } if (catwalk) { // Catwalk overrides tile sound.s soundCollectionName = "footstep_catwalk"; } else { // Walking on a tile. var def = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId]; if (def.FootstepSounds == null) { // Nothing to play, oh well. return; } soundCollectionName = def.FootstepSounds; } // Ok well we know the position of the try { var soundCollection = _prototypeManager.Index(soundCollectionName); var file = _robustRandom.Pick(soundCollection.PickFiles); _audioSystem.PlayAtCoords(file, coordinates); } catch (UnknownPrototypeException) { // Shouldn't crash over a sound Logger.ErrorS("sound", $"Unable to find sound collection for {soundCollectionName}"); } } } }