using Content.Shared.Access.Systems; using Content.Shared.Administration.Logs; using Content.Shared.Clothing; using Content.Shared.CriminalRecords.Systems; using Content.Shared.Database; using Content.Shared.Hands; using Content.Shared.Humanoid; using Content.Shared.IdentityManagement.Components; using Content.Shared.Inventory; using Content.Shared.Inventory.Events; using Robust.Shared.Containers; using Robust.Shared.Enums; using Robust.Shared.GameObjects.Components.Localization; using Robust.Shared.Timing; namespace Content.Shared.IdentityManagement; /// /// Responsible for updating the identity of an entity on init or clothing equip/unequip. /// public sealed class IdentitySystem : EntitySystem { [Dependency] private readonly GrammarSystem _grammarSystem = default!; [Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly ISharedAdminLogManager _adminLog = default!; [Dependency] private readonly MetaDataSystem _metaData = default!; [Dependency] private readonly SharedContainerSystem _container = default!; [Dependency] private readonly SharedCriminalRecordsConsoleSystem _criminalRecordsConsole = default!; [Dependency] private readonly SharedHumanoidAppearanceSystem _humanoid = default!; [Dependency] private readonly SharedIdCardSystem _idCard = default!; // The name of the container holding the identity entity private const string SlotName = "identity"; // Recycled hashset for tracking identities each tick that need to update private readonly HashSet _queuedIdentityUpdates = new(); /// public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnSeeIdentity); SubscribeLocalEvent>(OnRelaySeeIdentity); SubscribeLocalEvent(OnMaskToggled); SubscribeLocalEvent>(OnRelayedSeeIdentity); // Offbrand SubscribeLocalEvent((_, _, ev) => QueueIdentityUpdate(ev.Target)); // Offbrand SubscribeLocalEvent((_, _, ev) => QueueIdentityUpdate(ev.Target)); // Offbrand SubscribeLocalEvent(OnMapInit); SubscribeLocalEvent(OnComponentInit); SubscribeLocalEvent((uid, _, _) => QueueIdentityUpdate(uid)); SubscribeLocalEvent((uid, _, _) => QueueIdentityUpdate(uid)); SubscribeLocalEvent((uid, _, _) => QueueIdentityUpdate(uid)); SubscribeLocalEvent((uid, _, _) => QueueIdentityUpdate(uid)); SubscribeLocalEvent((uid, _, _) => QueueIdentityUpdate(uid)); SubscribeLocalEvent((uid, _, _) => QueueIdentityUpdate(uid)); } // Begin Offbrand private void OnRelayedSeeIdentity(Entity ent, ref Content.Shared.StatusEffectNew.StatusEffectRelayedEvent args) { var argsArgs = args.Args; OnSeeIdentity(ent, ref argsArgs); args.Args = argsArgs; } // End Offbrand /// /// Iterates through all identities that need to be updated. /// public override void Update(float frameTime) { base.Update(frameTime); foreach (var ent in _queuedIdentityUpdates) { if (!TryComp(ent, out var identity)) continue; UpdateIdentityInfo((ent, identity)); } _queuedIdentityUpdates.Clear(); } #region Event Handlers // Creates an identity entity, and store it in the identity container private void OnMapInit(Entity ent, ref MapInitEvent args) { if (ent.Comp.IdentityEntitySlot is not { } slot) { Log.Error($"Uninitialized IdentityEntitySlot for {ToPrettyString(ent.Owner)}."); return; } var ident = Spawn(null, Transform(ent).Coordinates); _metaData.SetEntityName(ident, "identity"); QueueIdentityUpdate(ent); _container.Insert(ident, slot); } private void OnComponentInit(Entity ent, ref ComponentInit args) { ent.Comp.IdentityEntitySlot = _container.EnsureContainer(ent, SlotName); } // Adds an identity blocker's coverage, and cancels the event if coverage is complete. private void OnSeeIdentity(Entity ent, ref SeeIdentityAttemptEvent args) { if (ent.Comp.Enabled) { args.TotalCoverage |= ent.Comp.Coverage; if (args.TotalCoverage == IdentityBlockerCoverage.FULL) args.Cancel(); } } private void OnRelaySeeIdentity(Entity ent, ref InventoryRelayedEvent args) { OnSeeIdentity(ent, ref args.Args); } // Toggles if a mask is hiding the identity. private void OnMaskToggled(Entity ent, ref ItemMaskToggledEvent args) { ent.Comp.Enabled = !args.Mask.Comp.IsToggled; Dirty(ent); } #endregion /// /// Queues an identity update to the start of the next tick. /// public void QueueIdentityUpdate(EntityUid uid) { if (_timing.ApplyingState) return; _queuedIdentityUpdates.Add(uid); } #region Private API /// /// Updates the metadata name for the id(entity) from the current state of the character. /// private void UpdateIdentityInfo(Entity ent) { if (ent.Comp.IdentityEntitySlot?.ContainedEntity is not { } ident) return; var representation = GetIdentityRepresentation(ent.Owner); var name = GetIdentityName(ent, representation); // Clone the old entity's grammar to the identity entity, for loc purposes. if (TryComp(ent, out var grammar)) { var identityGrammar = EnsureComp(ident); identityGrammar.Attributes.Clear(); foreach (var (k, v) in grammar.Attributes) { identityGrammar.Attributes.Add(k, v); } // If presumed name is null and we're using that, we set proper noun to be false ("the old woman") if (name != representation.TrueName && representation.PresumedName == null) _grammarSystem.SetProperNoun((ident, identityGrammar), false); Dirty(ident, identityGrammar); } if (name == Name(ident)) return; _metaData.SetEntityName(ident, name); _adminLog.Add(LogType.Identity, LogImpact.Medium, $"{ToPrettyString(ent)} changed identity to {name}"); var identityChangedEvent = new IdentityChangedEvent(ent, ident); RaiseLocalEvent(ent, ref identityChangedEvent); SetIdentityCriminalIcon(ent); } /// /// When the identity of a person is changed, searches the criminal records to see if the name of the new identity /// has a record. If the new name has a criminal status attached to it, the person will get the criminal status /// until they change identity again. /// private void SetIdentityCriminalIcon(EntityUid uid) { _criminalRecordsConsole.CheckNewIdentity(uid); } /// /// Attempts to get an entity's name. Cancelled if the entity has full coverage from . /// /// The entity being targeted. /// The data structure containing an entity's identities. /// /// An entity's real name if isn't cancelled, /// or a hidden identity such as a fake ID or fully hidden identity like "middle-aged man". /// private string GetIdentityName(EntityUid target, IdentityRepresentation representation) { var ev = new SeeIdentityAttemptEvent(); RaiseLocalEvent(target, ev); return representation.ToStringKnown(!ev.Cancelled); } /// /// Gets an 'identity representation' of an entity, with their true name being the entity name /// and their 'presumed name' and 'presumed job' being the name/job on their ID card, if they have one. /// private IdentityRepresentation GetIdentityRepresentation(Entity target) { var age = 18; var gender = Gender.Epicene; var species = SharedHumanoidAppearanceSystem.DefaultSpecies; // Always use their actual age and gender, since that can't really be changed by an ID. if (Resolve(target, ref target.Comp2, false)) { gender = target.Comp2.Gender; age = target.Comp2.Age; species = target.Comp2.Species; } var ageString = _humanoid.GetAgeRepresentation(species, age); var trueName = Name(target); if (!Resolve(target, ref target.Comp1, false)) return new(trueName, gender, ageString, string.Empty); string? presumedJob = null; string? presumedName = null; // Get their name and job from their ID for their presumed name. if (_idCard.TryFindIdCard(target, out var id)) { presumedName = string.IsNullOrWhiteSpace(id.Comp.FullName) ? null : id.Comp.FullName; presumedJob = id.Comp.LocalizedJobTitle?.ToLowerInvariant(); } // If it didn't find a job, that's fine. return new(trueName, gender, ageString, presumedName, presumedJob); } #endregion } /// /// Gets called whenever an entity changes their identity. /// [ByRefEvent] public record struct IdentityChangedEvent(EntityUid CharacterEntity, EntityUid IdentityEntity);