using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared.Dice; [RegisterComponent, NetworkedComponent, Access(typeof(SharedDiceSystem))] [AutoGenerateComponentState(true)] public sealed partial class DiceComponent : Component { [DataField] public SoundSpecifier Sound { get; private set; } = new SoundCollectionSpecifier("Dice"); /// /// Multiplier for the value of a die. Applied after the . /// [DataField] public int Multiplier { get; private set; } = 1; /// /// Quantity that is subtracted from the value of a die. Can be used to make dice that start at "0". Applied /// before the /// [DataField] public int Offset { get; private set; } = 0; [DataField] public int Sides { get; private set; } = 20; /// /// The currently displayed value. /// [DataField] [AutoNetworkedField] public int CurrentValue { get; set; } = 20; }