using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Content.Shared.Examine;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Client.Doors;
///
public sealed class TurnstileSystem : SharedTurnstileSystem
{
[Dependency] private readonly AnimationPlayerSystem _animationPlayer = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
private static readonly EntProtoId ExamineArrow = "TurnstileArrow";
private const string AnimationKey = "Turnstile";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnAnimationCompleted);
SubscribeLocalEvent(OnExamined);
}
private void OnAnimationCompleted(Entity ent, ref AnimationCompletedEvent args)
{
if (args.Key != AnimationKey)
return;
if (!TryComp(ent, out var sprite))
return;
_sprite.LayerSetRsiState((ent.Owner, sprite), TurnstileVisualLayers.Base, new RSI.StateId(ent.Comp.DefaultState));
}
private void OnExamined(Entity ent, ref ExaminedEvent args)
{
Spawn(ExamineArrow, new EntityCoordinates(ent, 0, 0));
}
protected override void PlayAnimation(EntityUid uid, string stateId)
{
if (!TryComp(uid, out var animation) || !TryComp(uid, out var sprite))
return;
var ent = (uid, animation);
if (_animationPlayer.HasRunningAnimation(animation, AnimationKey))
_animationPlayer.Stop(ent, AnimationKey);
if (sprite.BaseRSI == null || !sprite.BaseRSI.TryGetState(stateId, out var state))
return;
var animLength = state.AnimationLength;
var anim = new Animation
{
AnimationTracks =
{
new AnimationTrackSpriteFlick
{
LayerKey = TurnstileVisualLayers.Base,
KeyFrames =
{
new AnimationTrackSpriteFlick.KeyFrame(state.StateId, 0f),
},
},
},
Length = TimeSpan.FromSeconds(animLength),
};
_animationPlayer.Play(ent, anim, AnimationKey);
}
}