using Content.Server.Body.Components; using Content.Server.Body.Systems; using Content.Shared.EntityEffects; using Robust.Shared.Prototypes; namespace Content.Server.EntityEffects.Effects; public sealed partial class ModifyBleedAmount : EntityEffect { [DataField] public bool Scaled = false; [DataField] public float Amount = -1.0f; protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("reagent-effect-guidebook-modify-bleed-amount", ("chance", Probability), ("deltasign", MathF.Sign(Amount))); public override void Effect(EntityEffectBaseArgs args) { if (args.EntityManager.TryGetComponent(args.TargetEntity, out var blood)) { var sys = args.EntityManager.System(); var amt = Amount; if (args is EntityEffectReagentArgs reagentArgs) { if (Scaled) amt *= reagentArgs.Quantity.Float(); amt *= reagentArgs.Scale.Float(); } sys.TryModifyBleedAmount(args.TargetEntity, amt, blood); } } }