using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Fluids.Components;
///
/// Uses ItemToggle to control safety for a spray item.
/// You can't spray or refill it while safety is on.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SpraySafetySystem))]
public sealed partial class SpraySafetyComponent : Component
{
///
/// Popup shown when trying to spray or refill with safety on.
///
[DataField]
public LocId Popup = "fire-extinguisher-component-safety-on-message";
///
/// Sound to play after refilling.
///
[DataField]
public SoundSpecifier RefillSound = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
}