using Robust.Shared.GameStates; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Shared.Chat.TypingIndicator; [RegisterComponent, NetworkedComponent] [Access(typeof(SharedTypingIndicatorSystem))] public sealed class TypingIndicatorClothingComponent : Component { [ViewVariables(VVAccess.ReadWrite)] [DataField("proto", required: true, customTypeSerializer: typeof(PrototypeIdSerializer))] public string Prototype = default!; }