using Content.Shared.Preferences; using Robust.Shared.Prototypes; namespace Content.Client.Preferences.UI { public sealed partial class HumanoidProfileEditor { private readonly IPrototypeManager _prototypeManager; private void RandomizeEverything() { Profile = HumanoidCharacterProfile.Random(); UpdateControls(); IsDirty = true; } private void RandomizeName() { if (Profile == null) return; var name = HumanoidCharacterProfile.GetName(Profile.Species, Profile.Gender); SetName(name); UpdateNameEdit(); } } }