using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Preferences;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Utility;
namespace Content.Client.Preferences
{
///
/// Receives and from the server during the initial
/// connection.
/// Stores preferences on the server through and .
///
public sealed class ClientPreferencesManager : IClientPreferencesManager
{
[Dependency] private readonly IClientNetManager _netManager = default!;
public event Action? OnServerDataLoaded;
public GameSettings Settings { get; private set; } = default!;
public PlayerPreferences Preferences { get; private set; } = default!;
public void Initialize()
{
_netManager.RegisterNetMessage(HandlePreferencesAndSettings);
_netManager.RegisterNetMessage();
_netManager.RegisterNetMessage();
_netManager.RegisterNetMessage();
}
public void SelectCharacter(ICharacterProfile profile)
{
SelectCharacter(Preferences.IndexOfCharacter(profile));
}
public void SelectCharacter(int slot)
{
Preferences = new PlayerPreferences(Preferences.Characters, slot, Preferences.AdminOOCColor);
var msg = new MsgSelectCharacter
{
SelectedCharacterIndex = slot
};
_netManager.ClientSendMessage(msg);
}
public void UpdateCharacter(ICharacterProfile profile, int slot)
{
profile.EnsureValid();
var characters = new Dictionary(Preferences.Characters) {[slot] = profile};
Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor);
var msg = new MsgUpdateCharacter
{
Profile = profile,
Slot = slot
};
_netManager.ClientSendMessage(msg);
}
public void CreateCharacter(ICharacterProfile profile)
{
var characters = new Dictionary(Preferences.Characters);
var lowest = Enumerable.Range(0, Settings.MaxCharacterSlots)
.Except(characters.Keys)
.FirstOrNull();
if (lowest == null)
{
throw new InvalidOperationException("Out of character slots!");
}
var l = lowest.Value;
characters.Add(l, profile);
Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor);
UpdateCharacter(profile, l);
}
public void DeleteCharacter(ICharacterProfile profile)
{
DeleteCharacter(Preferences.IndexOfCharacter(profile));
}
public void DeleteCharacter(int slot)
{
var characters = Preferences.Characters.Where(p => p.Key != slot);
Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor);
var msg = new MsgDeleteCharacter
{
Slot = slot
};
_netManager.ClientSendMessage(msg);
}
private void HandlePreferencesAndSettings(MsgPreferencesAndSettings message)
{
Preferences = message.Preferences;
Settings = message.Settings;
OnServerDataLoaded?.Invoke();
}
}
}