using Content.Shared.Actions;
using Content.Shared.Chat.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Magic.Events;
public sealed partial class VoidApplauseSpellEvent : EntityTargetActionEvent
{
///
/// Emote to use.
///
[DataField]
public ProtoId Emote = "ClapSingle";
///
/// Visual effect entity that is spawned at both the user's and the target's location.
///
[DataField]
public EntProtoId Effect = "EffectVoidBlink";
}