#nullable enable using System.Collections.Generic; using Content.Server.Utility; using Content.Shared.GameObjects.Components.Body; using Content.Shared.GameObjects.Components.Body.Mechanism; using Content.Shared.GameObjects.Components.Body.Part; using Content.Shared.GameObjects.Components.Body.Surgery; using Content.Shared.Interfaces; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Server.GameObjects; using Robust.Server.GameObjects.Components.UserInterface; using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.Player; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Utility; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Body { [RegisterComponent] [ComponentReference(typeof(SharedMechanismComponent))] [ComponentReference(typeof(IMechanism))] public class MechanismComponent : SharedMechanismComponent, IAfterInteract { [ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SurgeryUIKey.Key); public override void Initialize() { base.Initialize(); if (UserInterface != null) { UserInterface.OnReceiveMessage += OnUIMessage; } } void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs) { if (eventArgs.Target == null) { return; } CloseAllSurgeryUIs(); OptionsCache.Clear(); PerformerCache = null; BodyCache = null; if (eventArgs.Target.TryGetComponent(out IBody? body)) { SendBodyPartListToUser(eventArgs, body); } else if (eventArgs.Target.TryGetComponent(out var part)) { DebugTools.AssertNotNull(part); if (!part.TryAddMechanism(this)) { eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("You can't fit it in!")); } } } private void SendBodyPartListToUser(AfterInteractEventArgs eventArgs, IBody body) { // Create dictionary to send to client (text to be shown : data sent back if selected) var toSend = new Dictionary(); foreach (var (key, value) in body.Parts) { // For each limb in the target, add it to our cache if it is a valid option. if (value.CanAddMechanism(this)) { OptionsCache.Add(IdHash, value); toSend.Add(key + ": " + value.Name, IdHash++); } } if (OptionsCache.Count > 0 && eventArgs.User.TryGetComponent(out IActorComponent? actor)) { OpenSurgeryUI(actor.playerSession); UpdateSurgeryUIBodyPartRequest(actor.playerSession, toSend); PerformerCache = eventArgs.User; BodyCache = body; } else // If surgery cannot be performed, show message saying so. { eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("You see no way to install the {0}.", Owner.Name)); } } /// /// Called after the client chooses from a list of possible BodyParts that can be operated on. /// private void HandleReceiveBodyPart(int key) { if (PerformerCache == null || !PerformerCache.TryGetComponent(out IActorComponent? actor)) { return; } CloseSurgeryUI(actor.playerSession); if (BodyCache == null) { return; } // TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc if (!OptionsCache.TryGetValue(key, out var targetObject)) { BodyCache.Owner.PopupMessage(PerformerCache, Loc.GetString("You see no useful way to use the {0} anymore.", Owner.Name)); return; } var target = (IBodyPart) targetObject; var message = target.TryAddMechanism(this) ? Loc.GetString("You jam {0:theName} inside {1:them}.", Owner, PerformerCache) : Loc.GetString("You can't fit it in!"); BodyCache.Owner.PopupMessage(PerformerCache, message); // TODO: {1:theName} } private void OpenSurgeryUI(IPlayerSession session) { UserInterface?.Open(session); } private void UpdateSurgeryUIBodyPartRequest(IPlayerSession session, Dictionary options) { UserInterface?.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session); } private void CloseSurgeryUI(IPlayerSession session) { UserInterface?.Close(session); } private void CloseAllSurgeryUIs() { UserInterface?.CloseAll(); } private void OnUIMessage(ServerBoundUserInterfaceMessage message) { switch (message.Message) { case ReceiveBodyPartSurgeryUIMessage msg: HandleReceiveBodyPart(msg.SelectedOptionId); break; } } } }