using System;
using Content.Server.GameObjects.Components.Projectiles;
using Content.Shared.Input;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.EntitySystems;
using SS14.Server.Interfaces.Player;
using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.EntitySystemMessages;
using SS14.Shared.GameObjects.Systems;
using SS14.Shared.Input;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Map;
using SS14.Shared.Maths;
using SS14.Shared.Players;
namespace Content.Server.GameObjects.EntitySystems
{
internal class HandsSystem : EntitySystem
{
private const float ThrowSpeed = 1.0f;
///
public override void Initialize()
{
base.Initialize();
var input = EntitySystemManager.GetEntitySystem();
input.BindMap.BindFunction(ContentKeyFunctions.SwapHands, InputCmdHandler.FromDelegate(HandleSwapHands));
input.BindMap.BindFunction(ContentKeyFunctions.Drop, new PointerInputCmdHandler(HandleDrop));
input.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem));
input.BindMap.BindFunction(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem));
}
///
public override void Shutdown()
{
if (EntitySystemManager.TryGetEntitySystem(out InputSystem input))
{
input.BindMap.UnbindFunction(ContentKeyFunctions.SwapHands);
input.BindMap.UnbindFunction(ContentKeyFunctions.Drop);
input.BindMap.UnbindFunction(ContentKeyFunctions.ActivateItemInHand);
input.BindMap.UnbindFunction(ContentKeyFunctions.ThrowItemInHand);
}
base.Shutdown();
}
///
public override void SubscribeEvents()
{
SubscribeEvent(HandleParented);
}
private static void HandleParented(object sender, EntitySystemMessage args)
{
var msg = (EntParentChangedMessage) args;
if (!msg.Entity.TryGetComponent(out ITransformComponent transform))
return;
// if item is in a container
if(transform.IsMapTransform)
return;
if(!msg.Entity.TryGetComponent(out PhysicsComponent physics))
return;
// set velocity to zero
physics.LinearVelocity = Vector2.Zero;
}
private static bool TryGetAttachedComponent(IPlayerSession session, out T component)
where T : Component
{
component = default;
var ent = session.AttachedEntity;
if (ent == null || !ent.IsValid())
return false;
if (!ent.TryGetComponent(out T comp))
return false;
component = comp;
return true;
}
private static void HandleSwapHands(ICommonSession session)
{
if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
return;
handsComp.SwapHands();
}
private static void HandleDrop(ICommonSession session, GridLocalCoordinates coords, EntityUid uid)
{
var ent = ((IPlayerSession) session).AttachedEntity;
if(ent == null || !ent.IsValid())
return;
if (!ent.TryGetComponent(out HandsComponent handsComp))
return;
var transform = ent.Transform;
GridLocalCoordinates? dropPos = null;
if (transform.LocalPosition.InRange(coords, InteractionSystem.INTERACTION_RANGE))
{
dropPos = coords;
}
handsComp.Drop(handsComp.ActiveIndex, dropPos);
}
private static void HandleActivateItem(ICommonSession session)
{
if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
return;
handsComp.ActivateItem();
}
private static void HandleThrowItem(ICommonSession session, GridLocalCoordinates coords, EntityUid uid)
{
var plyEnt = ((IPlayerSession)session).AttachedEntity;
if (plyEnt == null || !plyEnt.IsValid())
return;
if (!plyEnt.TryGetComponent(out HandsComponent handsComp))
return;
if (handsComp.CanDrop(handsComp.ActiveIndex))
{
var throwEnt = handsComp.GetHand(handsComp.ActiveIndex).Owner;
handsComp.Drop(handsComp.ActiveIndex, null);
if (!throwEnt.TryGetComponent(out ProjectileComponent projComp))
{
projComp = throwEnt.AddComponent();
}
projComp.IgnoreEntity(plyEnt);
var transform = plyEnt.Transform;
var dirVec = (coords.ToWorld().Position - transform.WorldPosition).Normalized;
if (!throwEnt.TryGetComponent(out PhysicsComponent physComp))
{
physComp = throwEnt.AddComponent();
}
physComp.LinearVelocity = dirVec * ThrowSpeed;
var wHomoDir = Vector3.UnitX;
transform.InvWorldMatrix.Transform(ref wHomoDir, out var lHomoDir);
lHomoDir.Normalize();
var angle = new Angle(lHomoDir.Xy);
transform.LocalRotation = angle;
}
else
{
return;
}
}
}
}