#nullable enable
using System.Linq;
using Content.Server.GameObjects.Components.NodeContainer;
using Content.Server.GameObjects.Components.NodeContainer.Nodes;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos.Piping
{
///
/// Placeholder component for adjusting the temperature of gas in pipes.
///
[RegisterComponent]
public class PipeHeaterComponent : Component
{
public override string Name => "PipeHeater";
[ViewVariables]
private PipeNode? _heaterPipe;
[ViewVariables(VVAccess.ReadWrite)]
private float TargetTemperature { get; set; }
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn();
SetPipe();
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PipeNetUpdateMessage:
Update();
break;
}
}
public void Update()
{
if (_heaterPipe == null)
return;
_heaterPipe.Air.Temperature = TargetTemperature;
}
private void SetPipe()
{
if (!Owner.TryGetComponent(out var container))
{
Logger.Warning($"{nameof(PipeHeaterComponent)} on {Owner?.Prototype?.ID}, Uid {Owner?.Uid} did not have a {nameof(NodeContainerComponent)}.");
return;
}
_heaterPipe = container.Nodes.OfType().FirstOrDefault();
if (_heaterPipe == null)
{
Logger.Warning($"{nameof(PipeHeaterComponent)} on {Owner?.Prototype?.ID}, Uid {Owner?.Uid} could not find compatible {nameof(PipeNode)}s on its {nameof(NodeContainerComponent)}.");
return;
}
}
}
}