using Content.Shared.GameObjects.Components.Atmos; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.GameObjects.Components.Atmos { [UsedImplicitly] public class AtmosPlaqueVisualizer : AppearanceVisualizer { [field: DataField("layer")] private int Layer { get; } public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); entity.GetComponentOrNull()?.LayerMapReserveBlank(Layer); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out SpriteComponent? sprite)) { return; } if (!component.TryGetData(AtmosPlaqueVisuals.State, out string state)) { sprite.LayerSetState(Layer, state); } } } }