using System.Linq; using Content.Server.Construction.Components; using Content.Server.Storage.EntitySystems; using Content.Shared.DoAfter; using Content.Shared.Construction.Components; using Content.Shared.Exchanger; using Content.Shared.Interaction; using Content.Shared.Popups; using Content.Shared.Storage; using Robust.Shared.Containers; using Robust.Shared.Utility; using Content.Shared.Wires; using Robust.Shared.Audio; using Robust.Shared.Audio.Systems; using Robust.Shared.Collections; namespace Content.Server.Construction; public sealed class PartExchangerSystem : EntitySystem { [Dependency] private readonly ConstructionSystem _construction = default!; [Dependency] private readonly SharedDoAfterSystem _doAfter = default!; [Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedContainerSystem _container = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly StorageSystem _storage = default!; /// public override void Initialize() { SubscribeLocalEvent(OnAfterInteract); SubscribeLocalEvent(OnDoAfter); } private void OnDoAfter(EntityUid uid, PartExchangerComponent component, DoAfterEvent args) { if (args.Cancelled) { component.AudioStream = _audio.Stop(component.AudioStream); return; } if (args.Handled || args.Args.Target == null) return; if (!TryComp(uid, out var storage) || storage.Container == null) return; //the parts are stored in here var machinePartQuery = GetEntityQuery(); var machineParts = new List<(EntityUid, MachinePartComponent)>(); foreach (var item in storage.Container.ContainedEntities) //get parts in RPED { if (machinePartQuery.TryGetComponent(item, out var part)) machineParts.Add((item, part)); } TryExchangeMachineParts(args.Args.Target.Value, uid, machineParts); TryConstructMachineParts(args.Args.Target.Value, uid, machineParts); args.Handled = true; } private void TryExchangeMachineParts(EntityUid uid, EntityUid storageUid, List<(EntityUid part, MachinePartComponent partComp)> machineParts) { if (!TryComp(uid, out var machine)) return; var machinePartQuery = GetEntityQuery(); var board = machine.BoardContainer.ContainedEntities.FirstOrNull(); if (board == null || !TryComp(board, out var macBoardComp)) return; foreach (var item in new ValueList(machine.PartContainer.ContainedEntities)) //clone so don't modify during enumeration { if (machinePartQuery.TryGetComponent(item, out var part)) { machineParts.Add((item, part)); _container.RemoveEntity(uid, item); } } machineParts.Sort((x, y) => y.partComp.Rating.CompareTo(x.partComp.Rating)); var updatedParts = new List<(EntityUid part, MachinePartComponent partComp)>(); foreach (var (type, amount) in macBoardComp.Requirements) { var target = machineParts.Where(p => p.partComp.PartType == type).Take(amount); updatedParts.AddRange(target); } foreach (var part in updatedParts) { _container.Insert(part.part, machine.PartContainer); machineParts.Remove(part); } //put the unused parts back into rped. (this also does the "swapping") foreach (var (unused, _) in machineParts) { _storage.Insert(storageUid, unused, out _, playSound: false); } _construction.RefreshParts(uid, machine); } private void TryConstructMachineParts(EntityUid uid, EntityUid storageEnt, List<(EntityUid part, MachinePartComponent partComp)> machineParts) { if (!TryComp(uid, out var machine)) return; var machinePartQuery = GetEntityQuery(); var board = machine.BoardContainer.ContainedEntities.FirstOrNull(); if (!machine.HasBoard || !TryComp(board, out var macBoardComp)) return; foreach (var item in new ValueList(machine.PartContainer.ContainedEntities)) //clone so don't modify during enumeration { if (machinePartQuery.TryGetComponent(item, out var part)) { machineParts.Add((item, part)); _container.RemoveEntity(uid, item); machine.Progress[part.PartType]--; } } machineParts.Sort((x, y) => y.partComp.Rating.CompareTo(x.partComp.Rating)); var updatedParts = new List<(EntityUid part, MachinePartComponent partComp)>(); foreach (var (type, amount) in macBoardComp.Requirements) { var target = machineParts.Where(p => p.partComp.PartType == type).Take(amount); updatedParts.AddRange(target); } foreach (var pair in updatedParts) { var part = pair.partComp; var partEnt = pair.part; if (!machine.Requirements.ContainsKey(part.PartType)) continue; _container.Insert(partEnt, machine.PartContainer); machine.Progress[part.PartType]++; machineParts.Remove(pair); } //put the unused parts back into rped. (this also does the "swapping") foreach (var (unused, _) in machineParts) { _storage.Insert(storageEnt, unused, out _, playSound: false); } } private void OnAfterInteract(EntityUid uid, PartExchangerComponent component, AfterInteractEvent args) { if (component.DoDistanceCheck && !args.CanReach) return; if (args.Target == null) return; if (!HasComp(args.Target) && !HasComp(args.Target)) return; if (TryComp(args.Target, out var panel) && !panel.Open) { _popup.PopupEntity(Loc.GetString("construction-step-condition-wire-panel-open"), args.Target.Value); return; } component.AudioStream = _audio.PlayPvs(component.ExchangeSound, uid).Value.Entity; _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.ExchangeDuration, new ExchangerDoAfterEvent(), uid, target: args.Target, used: uid) { BreakOnDamage = true, BreakOnUserMove = true }); } }