using System;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.Interfaces.GameObjects.Components
{
///
/// This interface gives components behavior when using the entity in your active hand
/// (done by clicking the entity in the active hand or pressing the keybind that defaults to Z).
///
public interface IUse
{
///
/// Called when we activate an object we are holding to use it
///
///
bool UseEntity(UseEntityEventArgs eventArgs);
}
public class UseEntityEventArgs : EventArgs
{
public IEntity User { get; set; }
}
///
/// Raised when using the entity in your hands.
///
[PublicAPI]
public class UseInHandMessage : EntitySystemMessage
{
///
/// If this message has already been "handled" by a previous system.
///
public bool Handled { get; set; }
///
/// Entity holding the item in their hand.
///
public IEntity User { get; }
///
/// Item that was used.
///
public IEntity Used { get; }
public UseInHandMessage(IEntity user, IEntity used)
{
User = user;
Used = used;
}
}
}