namespace Content.Shared.GameObjects { // Starting from 1000 to avoid crossover with engine. public static class ContentNetIDs { // 1000 public const uint DESTRUCTIBLE = 1001; public const uint MAGAZINE_BARREL = 1002; public const uint HANDS = 1003; public const uint SOLUTION = 1004; public const uint STORAGE = 1005; public const uint INVENTORY = 1006; public const uint POWER_DEBUG_TOOL = 1007; // 1008 // 1009 public const uint RANGED_WEAPON = 1010; public const uint CAMERA_RECOIL = 1011; public const uint SOUND = 1012; public const uint ITEM = 1013; public const uint CLOTHING = 1014; public const uint ENTITYSTORAGE = 1015; public const uint LATHE = 1016; public const uint LATHE_DATABASE = 1017; public const uint MATERIAL_STORAGE = 1018; public const uint HAND_TELEPORTER = 1019; public const uint VENDING_MACHINE = 1020; public const uint PROTOLATHE_DATABASE = 1021; public const uint TECHNOLOGY_DATABASE = 1022; public const uint RESEARCH_CONSOLE = 1023; public const uint WIRES = 1024; public const uint COMBATMODE = 1025; public const uint ALERTS = 1026; public const uint OVERLAYEFFECTS = 1027; public const uint STOMACH = 1028; public const uint ITEMCOOLDOWN = 1029; public const uint CARGO_ORDER_DATABASE = 1030; public const uint GALACTIC_MARKET = 1031; public const uint HUMANOID_APPEARANCE = 1032; public const uint INSTRUMENTS = 1033; public const uint WELDER = 1034; public const uint STACK = 1035; public const uint HANDHELD_LIGHT = 1036; public const uint PAPER = 1037; public const uint REAGENT_INJECTOR = 1038; public const uint GHOST = 1039; public const uint MICROWAVE = 1040; public const uint GRAVITY_GENERATOR = 1041; public const uint SURGERY = 1042; public const uint MULTITOOLS = 1043; public const uint PDA = 1044; public const uint PATHFINDER_DEBUG = 1045; public const uint AI_DEBUG = 1046; public const uint PLAYER_INPUT_MOVER = 1047; public const uint STUNNABLE = 1048; public const uint HUNGER = 1049; public const uint THIRST = 1050; public const uint FLASHABLE = 1051; public const uint BUCKLE = 1052; public const uint PROJECTILE = 1053; public const uint THROWN_ITEM = 1054; public const uint STRAP = 1055; public const uint DISPOSABLE = 1056; public const uint GAS_ANALYZER = 1057; public const uint DO_AFTER = 1058; public const uint RADIATION_PULSE = 1059; public const uint BODY = 1060; public const uint CLIMBING = 1061; public const uint BOLTACTION_BARREL = 1062; public const uint PUMP_BARREL = 1063; public const uint REVOLVER_BARREL = 1064; public const uint CUFFED = 1065; public const uint HANDCUFFS = 1066; public const uint BATTERY_BARREL = 1067; public const uint SUSPICION_ROLE = 1068; public const uint ROTATION = 1069; public const uint MOB_STATE = 1070; public const uint SLIP = 1071; public const uint SPACE_VILLAIN_ARCADE = 1072; public const uint BLOCKGAME_ARCADE = 1073; public const uint BODY_PART = 1074; public const uint CRAYONS = 1075; public const uint PLACEABLE_SURFACE = 1076; public const uint STORABLE = 1077; public const uint PULLABLE = 1078; public const uint GAS_TANK = 1079; public const uint SINGULARITY = 1080; public const uint CHARACTERINFO = 1081; public const uint REAGENT_GRINDER = 1082; public const uint ACTIONS = 1083; public const uint DAMAGEABLE = 1084; // Net IDs for integration tests. public const uint PREDICTION_TEST = 10001; } }