using System;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
namespace Content.Shared.Actions
{
///
/// Item action which does something immediately when used and has
/// no target.
///
public interface IInstantItemAction : IItemActionBehavior
{
///
/// Invoked when the instant action should be performed.
/// Implementation should perform the server side logic of the action.
///
void DoInstantAction(InstantItemActionEventArgs args);
}
public class InstantItemActionEventArgs : ItemActionEventArgs
{
public InstantItemActionEventArgs(IEntity performer, IEntity item, ItemActionType actionType) :
base(performer, item, actionType)
{
}
}
}