using System; using Content.Server.GameObjects.Components.GUI; using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.EntitySystems.DoAfter; using Content.Shared.GameObjects.Components.ActionBlocking; using Content.Shared.GameObjects.EntitySystems; using Content.Shared.Interfaces; using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Utility; using Robust.Server.GameObjects.EntitySystems; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Log; using Robust.Shared.Maths; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.ActionBlocking { [RegisterComponent] public class HandcuffComponent : SharedHandcuffComponent, IAfterInteract { /// /// The time it takes to apply a to an entity. /// [ViewVariables] public float CuffTime { get; set; } /// /// The time it takes to remove a from an entity. /// [ViewVariables] public float UncuffTime { get; set; } /// /// The time it takes for a cuffed entity to remove from itself. /// [ViewVariables] public float BreakoutTime { get; set; } /// /// If an entity being cuffed is stunned, this amount of time is subtracted from the time it takes to add/remove their cuffs. /// [ViewVariables] public float StunBonus { get; set; } /// /// Will the cuffs break when removed? /// [ViewVariables] public bool BreakOnRemove { get; set; } /// /// The path of the RSI file used for the player cuffed overlay. /// [ViewVariables] public string CuffedRSI { get; set; } /// /// The iconstate used with the RSI file for the player cuffed overlay. /// [ViewVariables] public string OverlayIconState { get; set; } /// /// The iconstate used for broken handcuffs /// [ViewVariables] public string BrokenState { get; set; } /// /// The iconstate used for broken handcuffs /// [ViewVariables] public string BrokenName { get; set; } /// /// The iconstate used for broken handcuffs /// [ViewVariables] public string BrokenDesc { get; set; } [ViewVariables] public bool Broken { get { return _isBroken; } set { if (_isBroken != value) { _isBroken = value; Dirty(); } } } public string StartCuffSound { get; set; } public string EndCuffSound { get; set; } public string StartBreakoutSound { get; set; } public string StartUncuffSound { get; set; } public string EndUncuffSound { get; set; } public Color Color { get; set; } // Non-exposed data fields private bool _isBroken = false; private float _interactRange; private AudioSystem _audioSystem; public override void Initialize() { base.Initialize(); _audioSystem = EntitySystem.Get(); _interactRange = SharedInteractionSystem.InteractionRange / 2; } public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(this, x => x.CuffTime, "cuffTime", 5.0f); serializer.DataField(this, x => x.BreakoutTime, "breakoutTime", 30.0f); serializer.DataField(this, x => x.UncuffTime, "uncuffTime", 5.0f); serializer.DataField(this, x => x.StunBonus, "stunBonus", 2.0f); serializer.DataField(this, x => x.StartCuffSound, "startCuffSound", "/Audio/Items/Handcuffs/cuff_start.ogg"); serializer.DataField(this, x => x.EndCuffSound, "endCuffSound", "/Audio/Items/Handcuffs/cuff_end.ogg"); serializer.DataField(this, x => x.StartUncuffSound, "startUncuffSound", "/Audio/Items/Handcuffs/cuff_takeoff_start.ogg"); serializer.DataField(this, x => x.EndUncuffSound, "endUncuffSound", "/Audio/Items/Handcuffs/cuff_takeoff_end.ogg"); serializer.DataField(this, x => x.StartBreakoutSound, "startBreakoutSound", "/Audio/Items/Handcuffs/cuff_breakout_start.ogg"); serializer.DataField(this, x => x.CuffedRSI, "cuffedRSI", "Objects/Misc/handcuffs.rsi"); serializer.DataField(this, x => x.OverlayIconState, "bodyIconState", "body-overlay"); serializer.DataField(this, x => x.Color, "color", Color.White); serializer.DataField(this, x => x.BreakOnRemove, "breakOnRemove", false); serializer.DataField(this, x => x.BrokenState, "brokenIconState", string.Empty); serializer.DataField(this, x => x.BrokenName, "brokenName", string.Empty); serializer.DataField(this, x => x.BrokenDesc, "brokenDesc", string.Empty); } public override ComponentState GetComponentState() { return new HandcuffedComponentState(Broken ? BrokenState : string.Empty); } void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs) { if (eventArgs.Target == null || !ActionBlockerSystem.CanUse(eventArgs.User) || !eventArgs.Target.TryGetComponent(out var cuffed)) { return; } if (eventArgs.Target == eventArgs.User) { eventArgs.User.PopupMessage(Loc.GetString("You can't cuff yourself!")); return; } if (Broken) { eventArgs.User.PopupMessage(Loc.GetString("The cuffs are broken!")); return; } if (!eventArgs.Target.TryGetComponent(out var hands)) { eventArgs.User.PopupMessage(Loc.GetString("{0:theName} has no hands!", eventArgs.Target)); return; } if (cuffed.CuffedHandCount == hands.Count) { eventArgs.User.PopupMessage(Loc.GetString("{0:theName} has no free hands to handcuff!", eventArgs.Target)); return; } if (!eventArgs.InRangeUnobstructed(_interactRange, ignoreInsideBlocker: true)) { eventArgs.User.PopupMessage(Loc.GetString("You are too far away to use the cuffs!")); return; } eventArgs.User.PopupMessage(Loc.GetString("You start cuffing {0:theName}.", eventArgs.Target)); eventArgs.User.PopupMessage(eventArgs.Target, Loc.GetString("{0:theName} starts cuffing you!", eventArgs.User)); _audioSystem.PlayFromEntity(StartCuffSound, Owner); TryUpdateCuff(eventArgs.User, eventArgs.Target, cuffed); } /// /// Update the cuffed state of an entity /// private async void TryUpdateCuff(IEntity user, IEntity target, CuffableComponent cuffs) { var cuffTime = CuffTime; if (target.TryGetComponent(out var stun) && stun.Stunned) { cuffTime = MathF.Max(0.1f, cuffTime - StunBonus); } var doAfterEventArgs = new DoAfterEventArgs(user, cuffTime, default, target) { BreakOnTargetMove = true, BreakOnUserMove = true, BreakOnDamage = true, BreakOnStun = true, NeedHand = true }; var result = await EntitySystem.Get().DoAfter(doAfterEventArgs); if (result != DoAfterStatus.Cancelled) { _audioSystem.PlayFromEntity(EndCuffSound, Owner); user.PopupMessage(Loc.GetString("You successfully cuff {0:theName}.", target)); target.PopupMessage(Loc.GetString("You have been cuffed by {0:theName}!", user)); if (user.TryGetComponent(out var hands)) { hands.Drop(Owner); cuffs.AddNewCuffs(Owner); } else { Logger.Warning("Unable to remove handcuffs from player's hands! This should not happen!"); } } else { user.PopupMessage(Loc.GetString("You were interrupted while cuffing {0:theName}!", target)); target.PopupMessage(Loc.GetString("You interrupt {0:theName} while they are cuffing you!", user)); } } } }