using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Access
{
[RegisterComponent]
public class IdCardComponent : Component
{
public override string Name => "IdCard";
/// See .
private string _ownerOriginalName;
private string _fullName;
[ViewVariables(VVAccess.ReadWrite)]
public string FullName
{
get => _fullName;
set
{
_fullName = value;
UpdateEntityName();
}
}
private string _jobTitle;
[ViewVariables(VVAccess.ReadWrite)]
public string JobTitle
{
get => _jobTitle;
set
{
_jobTitle = value;
UpdateEntityName();
}
}
///
/// Changes the of .
///
///
/// If either or is empty, it's replaced by placeholders.
/// If both are empty, the original entity's name is restored.
///
private void UpdateEntityName()
{
if (string.IsNullOrWhiteSpace(FullName) && string.IsNullOrWhiteSpace(JobTitle))
{
Owner.Name = _ownerOriginalName;
return;
}
var jobSuffix = string.IsNullOrWhiteSpace(JobTitle) ? "" : $" ({JobTitle})";
if (string.IsNullOrWhiteSpace(FullName))
{
Owner.Name = Loc.GetString("{0}{1}", _ownerOriginalName, jobSuffix);
}
else
{
Owner.Name = Loc.GetString("{0}'s ID card{1}", FullName, jobSuffix);
}
}
public override void Initialize()
{
base.Initialize();
_ownerOriginalName = Owner.Name;
UpdateEntityName();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _fullName, "fullName", string.Empty);
serializer.DataField(ref _jobTitle, "jobTitle", string.Empty);
}
}
}