using Content.Server.GameObjects.Components.Atmos; using Content.Shared.Alert; using JetBrains.Annotations; using Robust.Shared.Serialization; namespace Content.Server.Alert.Click { /// /// Resist fire /// [UsedImplicitly] public class ResistFire : IAlertClick { public void ExposeData(ObjectSerializer serializer) { } public void AlertClicked(ClickAlertEventArgs args) { if (args.Player.TryGetComponent(out FlammableComponent flammable)) { flammable.Resist(); } } } }