using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Triggers; /// /// Triggers when something is unstrapped from the entity. /// This is intended to be used on objects like chairs or beds. /// The user is the entity unstrapped from the component owner. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TriggerOnUnstrappedComponent : BaseTriggerOnXComponent;