using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
///
/// Triggers when the entity is overlapped for the specified duration.
/// The user is the entity that passes the time threshold while colliding.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnTimedCollideComponent : BaseTriggerOnXComponent
{
///
/// The time an entity has to collide until the trigger is activated.
///
[DataField, AutoNetworkedField]
public TimeSpan Threshold = TimeSpan.FromSeconds(1);
///
/// A collection of entities that are currently colliding with this, and their own unique accumulator.
///
///
/// TODO: Add AutoPausedField and (de)serialize values as time offsets when https://github.com/space-wizards/RobustToolbox/issues/3768 is fixed.
///
[DataField, AutoNetworkedField]
public Dictionary Colliding = new();
}