using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Triggers; /// /// Triggers an entity when it gets inserted into a container. /// The user is the owner of the container the entity is being inserted into. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TriggerOnGotInsertedIntoContainerComponent : BaseTriggerOnXComponent { /// /// The container to the entity has to be inserted into. /// Null will allow all containers. /// [DataField, AutoNetworkedField] public string? ContainerId; }