using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Shared.PAI { [Serializable, NetSerializable] public enum PAIVisuals : byte { Status } [Serializable, NetSerializable] public enum PAIStatus : byte { Off, Searching, On } }