using System.Collections.Generic; using Content.Server.Chat; using Content.Server.Chat.Managers; using Content.Server.Radio.EntitySystems; using Content.Shared.Interaction; using Content.Shared.Popups; namespace Content.Server.Radio.Components { [RegisterComponent] [ComponentProtoName("Radio")] [ComponentReference(typeof(IRadio))] [ComponentReference(typeof(IListen))] [ComponentReference(typeof(IActivate))] #pragma warning disable 618 public sealed class HandheldRadioComponent : Component, IListen, IRadio, IActivate #pragma warning restore 618 { private ChatSystem _chatSystem = default!; private RadioSystem _radioSystem = default!; private bool _radioOn; [DataField("channels")] private List _channels = new(){1459}; [ViewVariables(VVAccess.ReadWrite)] [DataField("broadcastChannel")] public int BroadcastFrequency { get; set; } = 1459; [ViewVariables(VVAccess.ReadWrite)] [DataField("listenRange")] public int ListenRange { get; private set; } = 7; [ViewVariables(VVAccess.ReadWrite)] public bool RadioOn { get => _radioOn; private set { _radioOn = value; Dirty(); } } [ViewVariables] public IReadOnlyList Channels => _channels; protected override void Initialize() { base.Initialize(); _radioSystem = EntitySystem.Get(); _chatSystem = EntitySystem.Get(); RadioOn = false; } public void Speak(string message) { _chatSystem.TrySendInGameICMessage(Owner, message, InGameICChatType.Speak, false); } public bool Use(EntityUid user) { RadioOn = !RadioOn; var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", Loc.GetString(RadioOn ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state"))); Owner.PopupMessage(user, message); return true; } public bool CanListen(string message, EntityUid source) { return RadioOn && EntitySystem.Get().InRangeUnobstructed(Owner, source, range: ListenRange); } public void Receive(string message, int channel, EntityUid speaker) { if (RadioOn) { Speak(message); } } public void Listen(string message, EntityUid speaker) { Broadcast(message, speaker); } public void Broadcast(string message, EntityUid speaker) { _radioSystem.SpreadMessage(this, speaker, message, BroadcastFrequency); } void IActivate.Activate(ActivateEventArgs eventArgs) { Use(eventArgs.User); } } }