using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.StatusEffectNew.Components;
///
/// Adds container for status effect entities that are applied to entity.
/// Is applied automatically upon adding any status effect.
/// Can be used for tracking currently applied status effects.
///
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedStatusEffectsSystem))]
public sealed partial class StatusEffectContainerComponent : Component
{
[DataField]
public HashSet ActiveStatusEffects = new();
}
[Serializable, NetSerializable]
public sealed class StatusEffectContainerComponentState(HashSet activeStatusEffects) : ComponentState
{
public readonly HashSet ActiveStatusEffects = activeStatusEffects;
}